Elyspack
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How it works

Hold more. Earn more.

Every 60 minutes, every holder gets a pack. Your share of supply picks the pack, the card inside adds a bonus, and your cut is sent to your wallet in HYPE.

Elyspack
Peasant
1× power
Peasant1×
≥ 0.01% of supply
55 / 30 / 12 / 3%
Elyspack
Squire
2× power
Squire2×
≥ 0.1% of supply
45 / 33 / 17 / 5%
Elyspack
Knight
4× power
Knight4×
≥ 0.25% of supply
35 / 35 / 22 / 8%
Elyspack
Baron
8× power
Baron8×
≥ 0.5% of supply
25 / 35 / 30 / 10%
Elyspack
Duke
16× power
Duke16×
≥ 1% of supply
10 / 35 / 40 / 15%
Elyspack
Crown
Golden pack
Crown16×
≥ 2% of supply
+ Golden draw entry
10 / 35 / 40 / 15%

Reward power is your slice of the epoch. A Duke pack (16×) earns 16 times a Peasant pack (1×) in the same epoch. Each tier has at least double the power of the one below and the best card adds at most +90%, so a higher pack always out-earns a lower one.

Common 1.0×Rare 1.2×Epic 1.5×Legendary 1.9×
Where rewards come from

Real fees. Real HYPE.

The token trades on Elyx, and its trading fees fund the pot wallet, which pays out in HYPE. Each epoch 15% of the pot goes to the Golden pot, the rest is split across every pack by reward power. Only what the pot actually holds is ever paid.

Elyx fees→Packs 85%+Golden 15%→Your wallet
The Golden draw

One Crown takes the pot.

Crown holders (≥ 2% of supply) enter every epoch. One winner pulls a golden card that sets their share of the Golden pot. The rest rolls over and keeps growing.

Mythic
100%
20% odds
Legendary
60%
30% odds
Epic
40%
30% odds
Rare
25%
20% odds
Provably fair

Nobody knows the rolls. Not even us.

  1. 1
    Freeze

    At the end of the epoch, every holder's balance is frozen at a block and its sha256 hash is published.

  2. 2
    Seed

    The seed is the hash of an Elysium block 50 blocks later, which did not exist at freeze time.

  3. 3
    Roll

    Every pack is rolled from that seed. Snapshot, seed and every roll are public, and you can re-run them in your browser.

roll = sha256(seed : epoch : wallet : salt)

// salt "pack"
rarity = roll mod 10000 → pack odds
// salt "card"
card   = roll mod cards of that rarity
// salt "golden", then "golden-card"
winner = lowest roll among Crown holders

Never in a pack: the token contract, the Elyx launchpad, the DEX pair, burn addresses and the pot wallet.